We covered the iOS, more specifically the iPhone for a good two years. And yeah, there's a lot of demand for reviews, news and cheat codes for that platform. However, we quickly figured out that something was lacking if we wanted to serve the hardcore gamers. We had to find out what it was, and here's what.
The iPhone didn't give the experience we wanted as gamers. It's just not enough. It didn't give quality graphics, it didn't give good controls, it did not satisfy our cravings for long and quality games.
The lack of physical controls on the iPhone was frustrating. We tried giving the Street Fighter ports a chance but it just doesn't cut the deal. With the Nintendo 3DS and PS Vita, developers can choose to let players control the game by either using the touchscreen or physical controls. There is more sense of freedom this way. For example, Super Street Fighter IV: 3D Edition adds additional ways to easily execute moves while I can still rely on my athleticism (ehem) to do things that could help me win.
Is it just the controls? Hell no! There are other things like sound, graphics, and most important of all, gameplay. The iPhone is a den for games that are designed for players to do the same thing over and over again. It's also limited to mostly 1 or 2 music that also repeat over and over again!
True, sometimes the graphics look equivalent or a little better than the 3DS on screenshots but you'd notice how inferior the iOS games are when you look carefully into detail. For example, you could start looking for shadows, how detailed is it? Is dynamic lighting supported? How about the polygon count? We know for a fact that a lot of developers rely solely on the iPhone's retina display and use textures in place of actual polygons. Gamers who are smart enough will know these things for sure.
“The iPhone didn't give the experience we wanted as gamers.
Now, I'm not sure what's on the mind of major publishers (e.g. SquareEnix, Capcom, etc.) who keeps releasing new IP's on the iOS platform. Maybe there is profit in there, or maybe they are just testing the waters. From what we can see, these major publishers are creating things that they'd want to forget sometime in the future. SquareEnix and Capcom can live proudly with their legacy games such as Final Fantasy and Street Fighter, but these iOS games will be like words they wish they never said. It's the not kind of thing you want to be remembered with.
Check out the quality of games that come out on the Nintendo eShop and the PlayStation Store against the Apple Appstore and the Android Marketplace. When we try to browse through the eShop and the PlayStation store we see a list of precious gems. What's on the iOS and Android Marketplace? You can be sure that someone didn't do their job on quality-checking games.
Kids like the DS more than they'd ever want an iPhone or a tablet. It's the same case for the 3DS. I have a three year old kid who played mostly on the iPhone before I brought home a 3DS. Now, he only plays Mario.
Games are just like the real world. Physical buttons act as the sense of touch, HD provides a 20/20 vision, 3D gives depth, touch is like hand-eye coordination. You can add up to the experience but it'll be hard to take away. When they introduced the virtual buttons and joystick, it was one of the worst experience I had as a gamer. It's like typing on a keyboard with my toes! It felt so unnatural. It was such a pain!
I guess I don't have to explain more than I already have. This is why portable game consoles are not going away anytime soon. They may not be going anywhere at all!
So what's your side? We'd like to hear your thoughts! Be sure to leave your opinion on the comment box below.